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发现REALLIVE系列引擎中BGM(*.NWA)文件的提取方法!

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回复:发现REALLIVE系列引擎中BGM(*.NWA)文件的提取方法!

提取什么?直接放就好了,我现在很多游戏都是删掉其他文件只剩下各式各样的bgm文件,然后用下面这个强大插件直接在foobar2000 0.9里听原版,想转格式用foobar转就够了,foobar本身支持的格式够用了。

http://kode54.foobar2000.org/

foo_adpcm
139.3 KB
2007-01-26 23:49:51

Supports CRI ADX, my own BRR format based on Sony SPC-700 and PSX ADPCM, everything from in_cube (DSP, GCM, HPS, IDSP, SPT/SPD, MSS, ADP), EA MUS/ASF and MAP files, a host of formats from foo_okiapcm/libpcm (Circus-XPCM sample files (and also ADPCM files from the Saturn version of Symphony of the Night / Dracula X: Nocturne in the Moonlight) (*.PCM), Konami-Gungage-XA sample files (*.8), KID-WAF sample files (*.WAF), BasiL-WPD sample files (*.WPD), TamaSoft-MPF sample files (*.MPF), StudioMiris-WDT sample files (*.WDT), Hayashigumi-KWF sample files (*.KWF), VisualArts-NWA sample files (*.NWA), jANIS-PX sample files (*.PX), CLOVER-BW sample files (*.BW)), RAC IMA-ADPCM files from Star Trek: The Next Generation - A Final Unity PC game, and XA ADPCM files from various games. Whew.
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